I thought they were bad, but they're actually very useful. Chain: Chain cards are unupgradable cards that starts off at the high cost of 2 Actions, but create subsequent upgraded versions that are cheaper and have stronger effects.Useful for dealing a reliable amount of damage and "ticking up" Trauma stacks. Why is this a thing you ask? To limit the amount of potential damage a multi-hit attack can do, which could be game-breaking, I suppose.
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